I cloned it from Github, did git checkout 1.5
and then git submodule update --init --recursive
like described in Readme.md.
Building with the scripts/build_distribution.py terminates with error: /pruts/github/SpriteBuilder/SpriteBuilder/libs/cocos2d-iphone/external/ObjectAL/ObjectAL/build/Release/libObjectAL (Mac).a (No such file or directory)
and error: /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/libtool: can't open file: /pruts/github/SpriteBuilder/SpriteBuilder/libs/cocos2d-iphone/external/Chipmunk/xcode/build/Release/libObjectiveChipmunk-Mac.a (No such file or directory)
When I build in Xcode I get a working Spritebuilder, but when I run the generated project in Xcode it terminates with
error: /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/libtool: can't locate file for: -lObjectiveChipmunk-iOS
error: /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/libtool: file: -lObjectiveChipmunk-iOS is not an object file (not allowed in a library)