This latest alpha works well for me.
However when @oxeron compiled for me new alpha version, lest say alpha7, with cocos 3.5 - everything is not working. It's compiles right after I've created and published project, but when I'm trying to load my scene from ccb ( for that first I've to enable #define CC_CCBREADER 1) after that project isn't compiling, a lot of errors.
@s1ddok why you set this cocos2d develop-v3.5 branch as default on github? It's good for beta only as I see. Also, with enabled other defines like CC_OBJECT_AL 1 project wont compiles.
Also, there are problems with Mac target, window size is too big, I've tested this only in previous cocos 3.4.9.
So, when all this will be fixed, we can continue future work on SB, but for now latest build that works as good beta is that using v3.4.9.
UPD: why you ruined some must have things in cocos2d v3.5? I'm not talking about removing android and other not used stuff, BUT - making CC_CCBREADER and CC_OBJECT_AL as optional? Orly? Please don't do that and put them back.
About physics it's the same, but since for good maintaining this we need @slembcke, I probably agree, that CC_PHYSICS can be optional. But any valuable engine has in it by default: sound, physics and editor.