Just got back into Cocos2D dev after making a 1.x game years ago. It's really awesome now!
Anyway, I was wondering if there are tools (or best practices) out there to help tuning one's game physics at runtime. I'm finding it annoying to re-compile each time and test, watch one collision and have to re-tune the constants.
I just built a small tool which re-purposes the DCIntrospect library for general use, and therefore allows you to use your keyboard (with the simulator) to control some game constants, which all your relevant objects can listen to with KVO. It works, but it would be cooler to have a GUI and sliders where you can have an overview at all times.
Has anyone ever built anything like this? I'd imagine something like leveraging the technology behind SparkInspector or something, but I'm not an experienced enough programmer to even know how to attempt that. I was happy I could hack DCIntrospect to accomplish what I did, as unwieldy as this solution might be...