Hi, I've been working on a type of camera class that is working beautifully on iPhone, but when I try running the same code in the iPad simulator the camera stops short of the world boundaries I've given it.
I also don't really know how to explain the problem, nor can really explain what's gone wrong. When stepping through my code everything looks ok, so I'm wondering if I've missed something fundamental about Cocos2D and how it resizes or keeps things resolution independent.
Please clone this repo and export the SpriteBuilder project, then build the Xcode project. Run it on iPhone and press the buttons to move the camera. You'll see a small color node in the top right and bottom left corners. On iPad it won't go up to the top right corner all the way, despite the math looking correct. Wondering why that is.
If I can get this fixed I think this camera class would be a useful component in general. Otherwise I'd be glad to know what you think of it.