Awesome! You and the spritebuilder team is doing awesome work, so awesome that all my game development is now using spritebuilder!
While you're here, there is another bug that i'd love to see fixed in spritebuilder- it's with the color picker.
It's been bugging me for a while, and when it happens, it keeps happening repeatedly. This bug makes it very frustrating to set multiple colors in a row for one node. (eg. setting CCButton colors for each state). I have figured out how to reproduce it, and why it happens. I've put time into this bug report because I really want this to get fixed
STEPS TO QUICKLY REPRODUCE BUG FOR TEST
1) add a new CCNodeGradient to any scene
2) click on the 'start color' color picker, and pick a new color (eg red)
3) click on the 'start opacity' text box
4) Finally, click on the 'end opacity' color picker
5) voila! the 'start color' changed back to the default color (blue!)
This will keep happening, so If I see this, and change the start color back to red, it will change back to blue! Very frustrating... And this happens for all nodes with more than one color picker box, like CCButtons, ect.
HOW THE BUG WORKS:
This bug was very annoying to me, so I spent quite some time figuring out how it works.
When you select a color for a node, the color picker box becomes 'active', shown by the dark grey outline around it.
When you click off onto another text input area, the color picker REMAINS 'ACTIVE', ei the grey color stays.
The source of the bug is that the color picker does not de-activate when to click onto another selection area.
Normally, you would click off onto some other node, or text box, this has no visible effect. But when you click another color picker box with the first one active, this has some weird effects- the newly clicked color picker changes to the color of the last one. (clicking an active box like this de-activates it, skipping the bug)
Please tell me if you need more info,