I've developed a game using cocos2D v2.2 and I would like to convert it to v3.3 and sprite builder.
The way I handle sprite sheets at the moment is using x5-sized assets and scaling them down using autoSD option with TexturePacker.
The only issue I see is that SpriteBuilder doesn't allow custom scaling the way TexturePackers does.
For instance, if I want to scale -ipadhd - I set the custom scale to x0.6, -ipad to x0.3, -hd to x0.3, and so on.. and each sprite sheet has its own scale.
Is there a way to achieve this kind of behavior?