I'm nearing the completion of my first ever game, and I'm starting to look at its size, and it seems large for its simplicity. I'm just curious if anyone can spot something that seems out of the norm.
In Xcode, I right-click my iOS product and choose show in Finder.
My application is 37 MB, and amongst other files in a folder.
The .dSYM is 7.1 MB
libSSZipArchive.a is 189 KB
libObjectiveChipmunk-iPhone.a is 1.3 MB
libObjectAL.a is 1.2 MB
libcocos2d.a is 9.8 MB
There's also a folder named Include, with a folder named ObjectAL (229 KB) and SSZipArchive (44 KB).
Is all of that supposed to be there, and do their sizes seem normal?
Then I right-click my application and choose Show Package Contents.
My 20 app icon images total 244 KB.
My 11 launch images total 6.9 MB. (Not using a launch file due to support for earlier iOS versions)
The executable file is 5.5 MB.
In the published iOS folder:
My audio files total 1.2 MB.
I have 73 png images for my game, and the 4 phone, phonehd, tablet, tablethd resources folders within my assets folder total 11 MB.
Outside of my assets folder, there's the same 4 folders which each contain a plist file and a png sprite sheet. The 4 sprite sheets total 11.7 MB.
All the other plist and ccbi files and nice and tiny.
Back to the assets folder with all my images, there's an old background image that I've since deleted and is no longer present in the Spritebuilder app project. It takes up about 1/5 of the sprite sheet's size. In Spritebuilder, I opened the Published iOS path in finder, went into my assets folder, and deleted this old background image from each 4 resources folders. But when I hit publish in Spritebuilder, they pop right back up again despite not being in my project... I've tried clearing Spritebuilder's cache and cleaning my Xcode project to no avail.
In addition to asking for input about the file size of everything, could someone help me get rid of this pesky returning image? Thanks for reading, sorry it got so lengthy!