All my graphics for a game are 2048x1536 resolution, and all sprites are made for this resolution.
My setup is like this for now:
Main Scene contains the main CCNode that has a CCScrollView.
The CCScrollView contains another scene that has 6 images for the CCScrollView to scroll in.
The content size in points of the ipad is fixed to 512x384. When I try to position something from code, it will take coordinates as if the screen would be this resolution. I need at least 1024x768 points in order to be able to work with spine animation without butchering the resolution. A normal sprite will draw correctly at good resolution in this coordinate system, but a skeleton animation will not work correctly as it will not try to draw more pixels if the coordinate system is 512x384.
If I change the content size to anything bigger then 512x384 I will see only a part of the screen. Please help me raise the coordinate system to 1024x768.