I have created a
CC3ClipScpaceNode to frecuently render a texture on the
CC3Scene background (Like the CC3Backdrop). I'm just updating the "texture" property from the CC3ClipScpaceNode and wokrs OK.
My problem is when I try to scale or move the
The API mention that it's like any other CC3Node with the property "shouldDrawInClipSpace" set to YES, and only respond to X and Y modifications (Because its a plane), but doesn't get updated....
Here is the code:
CC3ClipSpaceNode * clip = [CC3ClipSpaceNode nodeWithTexture:[CC3Texture textureFromFile: @"BrushedSteel.png"]];
[self addChild: clip];
clip.location = cc3v(1.0, 2.0, 0.0); // Normalized to 2.0
clip.scale = cc3v(1.0, 2.0, 0.0); // Normalized
Is this the normal behavior or I need something else on my set-up?
Thanks in advance.