No developer in the Apple community could have missed the announcement at WWDC about Swift and the new direction iOS development is going. The Cocos2D and SpriteBuilder teams are very excited about Swift. During the last couple of days we have been evaluating the new language and its implications for Cocos2D. Today we are happy to announce that we will add official support for Swift after it has been publicly released by Apple. We believe so strongly in this new direction that we are taking the opportunity to rename Cocos2D-iPhone to Cocos2D-Swift.
In the future we are committed to help make the Cocos2D Swift experience as smooth and seamless as it can possibly be. For all you Objective-C developers out there, fear not, we are of course still making sure all our stuff works great for you, too. We firmly believe that this will be a huge win for everyone and cannot wait to share the things we are working on!