I am using the latest version of cocos2d in combination with SpriteBuilder 1.3.5. I created a port of my iOS game for Mac. Now I want to enable the resizing of my game window but I am facing some strange effects.
The setup of the CCDirectorMac looks like the following:
CCDirectorMac director = (CCDirectorMac) [CCDirector sharedDirector];
[director setOriginalWinSizeInPoints:CGSizeMake(320, 480)];
So, I am starting with a iPhone resolution of the window and enable the auto scaling mode. The scaling works great in the current scene, until I replace the current scene with another one. As you can see in the following screenshots, after showing the next screen the placement of CCNode objects doesn't work correctly any more.
Any hints on this topic and additionally how to reliably support retina assets on the mac?