I now have CC3Node with a scaling animation wrapped in the CC3ActionAnimation action. I'd like to modify the node's location according to the new height of it's boundingBox after being transformed by the current animation frame. Looking at the documentation for CC3Node, we can use: updateAfterTransform: to get the new state of our object, perform more transformations, then call [self updateTransformMatrices] before calling [super updateAfterTransform:visitor].
So what is updateTranformMatrices being depreciated to?
Thanks Bill, for all your hard work!