I've been away for what feels like a long time, though I'm still using Cocos2D and Obj-C constantly. I released a new Coco2D 2.2 app in December.
I'm just updating my only Cocos2D 3.4 app right now for iPhone X and I must say it's been an absolute breeze! Thanks to your efforts and those of all others that contributed.
I really want to move to Swift for my next project, so I will look ay Fiber2D for that. I spent some time with SceneKit and SpriteKit last year to teach myself those API's (World of Hex is the game ), but I really like Cocos2D.