I have a question regarding to multi resolution support. I'm creating a game with cocos2d v 3.4. My main testing device is iphone 4s. I have all graphics made with -hd suffix. I would like my game to be a universal iphone/ipad game.
To my surprise I tried iphone 5s, 6 and 6 plus in simulator and the graphics were rescaled and fit almost perfect.
The problem came when I tried ipad version. Is it possible to "force" it to rescale the graphic with some ration, similar to 5s/6/6plus devices? I see that now the graphics on ipads probably aren't rescalled at all.
I'm always getting help here, especially from slembcke and birkemouse, thank you guys and hope you will help me again this time
For anyone having similar problem, you should double tablet scaling in AppDelegate.h
Thanks for s1ddok
// add this line to your other config commands