Updated to cocos2d 3.4.9 but i still have memory leak issues also did the work around mentioned on many forums for NO_ARC 0 situation but leaks wont go away.
All leaks have one method call in common which is from my own code, onEnter method. This is where i am calling all my other functions to place Actors on the screen etc. I suspect the leak is happening on the animationManager object that i create for my actors in a separate class. I read somewhere that there is a special way of handling animation manager as there is some cyclic redundancy but cant seem to find that post again.
Any ideas ?