I'm pleased to introduce my game made with Cocos2D / SpriteBuilder.
It's called Magick and it's available on iPad since June 30th.
Magick in a few words
You have to help "Oz", a sorcerer, to escape from the dungeon where he is held prisoner.
It's a platform/adventure game with retro graphics, between Amstrad and NES.
The story is divided into 5 chapters and each last chapter level is a boss level.`
Each boss you defeat gives you a power/item ( like in Mega Man ) and this power will allow you to pass the next levels.
Completing a level gives you money that mostly allows you to buy lives and continues.
There are some levels where you have to think ( like in Escape Goat ), but Magick is primarily a skill-based game.
My goal was to make a platform game designed for touch so without any virtual joystick :
Oz walks and jumps by himself.
Tap the screen to bring up a crate.
- These crates will help Oz to reach higher platforms ( like in Solomon's Key ).
Trailer : https://www.youtube.com/watch?v=WGeKW8gA3WM
Launch date, Languages, Platform, Price
Press Kit : http://www.ludonkey.com/?wpdmact=process&did=OS5ob3RsaW5r
Who am I ?
My name is Eric Quesada, I'm french and I will soon be 30 years old.
I've been passionate about creating video games since the age of 12 (in Turbo Pascal at the time).
As it wasn't possible to work in the video game industry, I became developer (desktop/web).
When smartphones emerged, I became a mobile application developer (iPhone/iPad/android).
One year and half ago, I left my job because I saw an opportunity to fullfill my childhood dream.
I studied the Game Design (my bedside book is "The Art of Game Design" by Jesse Schell).
I used different game engines and tools (cocos2d, unity, construct, ...).
I made several small games with very different gameplay (and 2 Global Game Jams).
At the end, I chose the prototype with the most potential and I worked on it for 1 year.
As I did almost everything by myself, it took time: game design, graphics, development, tests, ...
The only thing I didn't do is the music because even if I spent time on it I couldn't get the desired quality.
Last January, I finally and officially opened my independent game studio: LUDONKEY.
I hope you'll enjoy playing Magick.
All feedback is really welcome (especially negative ones) and they will be taken into consideration for next updates.
Good game and have a very nice day