When I run my Cocos 2D app on an iOS9 device all my strings appear as their key instead of the translation. On an iOS 8 device it works.
I cleared sprite builder cache and the Xcode project but still the same. Does anybody know what to do?
I just got it working again in Xcode 7 and iOS 9:
I downloaded the newest Cocos 2D release (in my case 3.4.9) and replaced the folders like suggested in this post: Xcode 7 tutorial
Now it runs on my iOS 9 device with the correct strings.