Microsoft says they are bringing native iOS apps to Windows 10. So can they be utilizing Apportable?
This is Collin from the Apportable team. I don't think that they're using Apportable. I'm looking forward to trying their developer preview.
It seems that Objective-C will become a supported language in Visual Studio, and MS have written a bunch of framework translators so that calls to UIKit etc. will work.
So to ship your iOS app onto Windows you'll have to re-compile it on their tools, check it all works etc. and follow the normal (Windows) submission process.
Android seems a bit different in that they probably have a replacement virtual machine that will run the APK, or a patched/converted APK anyway.
Google should buy the Apportable quickly, like the strategy of MS, using the special API-Kit Bridge to make the ObjC code can run on every Android-device.
then, the Cocos2d-Objc (SpriteBuilder) is the truly cross-platform game Engine & tools.
@tinyring I mentioned the same thing awhile ago in a post somewhere.
Very interesting news. Very good to see that ObjC programmers will have more opportunities. The let's hate ObjC blogger bandwagon really kind of got on my nerves. Also am liking the Cocos2d-ObjC name
I promise I will not rename again, in several .... weeks ....
Detail on the CLANG compiler stuff they did on Windows/Visual Studio to make this work, and has a link to the Build conference video where it was introduced: