Hello. I am creating physics bodies in SpriteBuilder and they consist of multiple shapes. But i cant set mass of multishaped object in code and i don't see how to set mass in SpriteBuilder. Does anybody have a solution for this? Thanks.
You may not need to set physics body directly on you CCSprite, since it only allow you to use one type of shape.
You can add some CCNode under your CCSprite, then add different body shape on these CCNode, Polygon + Circle for example.
Sure, i can add several nodes an get several shapes. But what if i want to do complex polygon like this?