I need to add cocos2d to iOS-project. Three days spent with no result.
When I tried to include the header file "cocos2d.h", it turned out that the paths to the other header files were incorrect.
In the file
"cocos/base/CCAsyncTaskPool.h" there is a line
but this file is at the level above and it should be included like this
And so in all the files.
Can anyone explain how to add Cocos2d correctly?
Maybe somewhere there is a step-by-step instruction for dummies?