Hello friends of the Forum,
I'm doing my App with Cocos v3.4 and SpriteBuilder 1.4.9, but my problem is that when changing scene always increases memory usage and is not released. Before to cocos2d v 3.0 (not used Spritebuilder) only used 'replaceScene' e 'instancetype' to load sprites, buttons, etc. and I had never problems.
What and how should I do to free memory when changing scene?
Please help me.