On cocos2d 3.3, 3.4 and 3.4.9, when pressing the lock screen the app crashes in CCGLView:442
CCLOG(@"cocos2d: Failed to swap renderbuffer in %s\n", __FUNCTION__);
However, when pressing the home button, going to the springboard, it is fine.
When putting breakpoints in
-(void) applicationWillResignActive:(UIApplication *)application
it no longer crashes which tells me its a timing issue of some kind.
Tested this on iPad mini iOS 8.3.
Is there any temporary solutions?