I have an iOS game released based on Cocos3d. I'm just looking into what might be involved in porting to Android and I'm seeing forums filled with comments about the possible death of Sprite Builder and cocos2d forking. Is there still an easy route to Android?
I'm actually back on cocos2d v1.1-RC0 and cocos3d 7.2 because I'd put in a lot of work getting proper specular highlights from the OGL fixed pipeline and I didn't want to rework using shaders. Seems clear I'd need to update to later versions of cocos, but even if I do that, it now doesn't look clear how to build for Android.