Cocos 2D v2.0
Hi, I want to know if this is a known issue in CocosBuilder, if not I can submit a bug report on Git.
When I run Cocos2D, my initial scene is the one I've made in CocosBuilder ( T1.ccb ).
I have a CCB (let's call it PARENT) with another CCB inside it ( we'll call it CHILD).
The CHILD has it's Chain Timeline set to itself in order to loop.
You will notice in the video that when you have a PARENT with a CHILD, the CHILD's looping timeline chain is executed throughout the PARENT's animation.
When running Cocos2D, we can see the effect just fine.
If you modify the CHILD --within-- the PARENT's timeline (i.e. scale or rotation), the CHILD no longer loops the chained timeline.
HOWEVER, this is only visible when actually running your game in Cocos2D. You will be able to see it looping properly in CocosBuilder.