Apple announced this monday that 64 bits support will be required starting February 1 (see here).
I want to continue updating my apps after February but converting to v3 seems very time consuming (framework changes, ARC, porting again with apportable...).
Is someone worked on a 64 bits version of Cocos 2d v2.1?
Is Cocos2d team have an idea of the time needed to update v2.1?
Is there a lot of developers with the same need? Or am I the only one who updated its apps regularly since 3 years (but don't want to rewrite everything...) ?
Or any advice?