Yesterday I received an email from Apple saying that iOS11 will not run 32-bit apps.
I have a game in the store made with cocos2d v1, bringing me ZERO income but it has a huge sentimental value to me. Any ideas how I can save it without porting it to v2?
The way I see it, there might be two obstacles:
1) 64-bit support
Any tips on that? @birkemose I know you did this for v.2.2, is this a lot of work?
2) OpenGL ES 1
Has Apple dropped support for it? The game still runs fine, but will it compile and not get rejected on upload?
Any input is appreciated