Has anyone managed to add Chipmunk 7 to Cocos2d 2.2?
The read me says
you can just run iphonestatic.command in the macosx/ directory. It will build you a fat library compiled as release for the device and debug for the simulator. After running it, you can simply drop the Chipmunk-iOS directory into your iPhone project!
but it does seem to be as simple as that. After messing around with search paths , CCPhysicsSprite & CCPhysicsDebugNode still have issues cpBodyIsRogue & cpBody.
Is ObjectiveChipmunk v7 not compantible with Cocos2d v2?