It's very old, yea. But I want to bump it. Too bad that I don't know OpenGL, so I can't figure out how to use latest Chipmunk Autogeometry and latest Cocos2D.
So, whats the problem: in old cocos2d this class works perfect https://github.com/slembcke/Gemeralds/blob/master/Gemeralds/GeometrySprite.m
However, now with new cocos2d v3 I got an error at this line:
Cannot call [CCNode visit] without a currently bound renderer.
Can anyone please help with this?