I'm working on a game, and I noticed a memory leak while running the game on Mac. Long story short I tested it on an iOS device and the memory leak didn't occur so it only happens on Mac.
Here are the details:
The leaks occur repeatedly so the used memory creeps up and up.
Are you sure you have a correspondance between -fobj-no-arc and CC_NOARC ?
You know what, when I checked for that compiler flag, I had the iOS target selected instead of the Mac one. I need more sleep.
Genius s1ddok, thank you. D'oh!!!!