I imported cocos2d into an OS X project. Everything is working like a charm except for CCLOG(). Any ideas what I need to do to get it to work?
Go to your target on XCode, Building Settings, find Preprocessor Macros, and check you have DEBUG at least on Debug.
It's set to DEBUG=1 for Debug preprocessor Macros...
Then you either not building for Debug (check your schemas), or really not calling CCLOG (see if inside a condition or so). CCLOG is a simple macro that if DEBUG is defined it will trace. Perhaps post here some code to see what you trying to do.