I am currently experiencing a problem while using the CCLayerPanZoom class. After zooming for the first time, I touch the screen to try to pan the layer, but it suddenly zooms in to the max zoom, and doesn't allow me to zoom back in or out, or to pan it around, leaving me stuck with only a small segment of the entire layer.
Here's the code, hopefully something useful might be in there
CCLayerPanZoom * gameLayer = [[GameLayer alloc]initWithPlayers:players];
[self addChild:gameLayer z:0];
I have enabled multi-touches elsewhere in the delegate.
Thanks, this has really been confusing me