When building onto the device for iPhone 6 Plus, I get a crash that seems to be coming from CCGLView resizelayer. I've got a screenshot below.
Can anyone help me with this?
Runs fine on simulator for iPhone 6 plus.
Runs fine on iPhone 5 device (my only other test device).
Anyone else experienced this and got a work around for me?
This seems to be the lines it is breaking at:
// Allocate color buffer backing based on the current layer size
BOOL rb_status = [_context renderbufferStorage:GL_RENDERBUFFER fromDrawable:layer];
NSAssert(rb_status, @"Failed to create renderbuffer.");