I'm working on a little slot machine game. I created my machine using the CCControlPicker class from here: http://yannickloriot.com
I know this is an extension that doesn't come with Cocos2d out of the box, but figured I'd ask anyway. Basically, I have my slot machine game working fine on iOS. I made a Mac target that uses the exact same code. Running on the Mac the picker is empty.
Any ideas why this is? I just stepped through the
- (CCControlPickerRow *)controlPicker:(CCControlPicker *)controlPicker nodeForRow:(NSUInteger)row method.
Coordinates are the same on iOS and Mac. Same resources.
I'm assuming it has to do with some OpenGL stuff under the hood? I'm using Cocos2d version 2.0.
Any help to get this running on the Mac would be appreciated.