I have a CCActionRotateTo that works fine on the simulator but not on my iPhone 6? Any ideas ? If i use node.rotation then it works fine but nothing happens while using runAction
EDIT - Ok so i read somewhere that it wasnt a good idea to use CCAction in an update method and i really needed to do somthing like that as using rotate makes the sprite go too fast and if i multiple the rotation angle with number of frames it doesnt work too well either.
Any Thoughts ???