I have a SpriteBuilder sequence where I change the scaling of a sprite to 1.5. It is initially set to 1.0.
In order to achieve that I use two Scale keyframes; one with the Scaling set to 1.0 and the last one set to 1.5. However, I would prefer not having to specify the initial value of 1.0 because in reality, I do not care for the current scaling. All that matters is that within the given time, the final value ends up being 1.5 regardless of the original value.
I cannot find an unset option in the keyframe and as I understand it you need two keyframes specified for the interpolation.
Is it possible to use the original or current value of the object in a SpriteBuilder timeline? If so how?
P.S. If not, is it a planned feature?