When I call popScene, Cocos2d freezes all animations and user interaction. I'm using version 2.1.
If I call
After popping the scene, Cocos2d is still frozen. Anyone know what could be going on here?
Okay I figured it out.
I have some if statements in onEnter. By mistake I had my call to super inside one of the if statements. When the scene is popped, that if statement's condition is no longer true. So I just had to move the call to super.
Nothing to see here.