Hey ho, peepos. I was wondering if anyone here has any experience with porting a game designed for iOS to Mac? Or even experience in creating a project that's targeted at both iOS and Mac.
I took a brief look at how the keyboard/mouse system works for cocos2D v1.0.0, and on paper, it SEEMS easy enough.
Creating a Mac project, then duplicating all the classes and refactoring all the ccTouch events to ccMouse events, which would pretty much play like how it would in the iOS simulator. But I kinda doubt it's gonna be as smooth sailing as that.
Appreciate any advice, anecdotes or doomsday warnings regarding this. ^_^b