About the cocos2d support (graphics engine) category
Old app with cocos2D for iphone V1 code
iOS 10.2 Crash Increase? (CCGrabber - Cocos2D 2.x)
"This texture have mipmapping enabled, but is missing levels of the mip-chain."
Documentation page is broken (API reference)
Background track and dynamic pitch cocos2d
CCRenderer Memory Leak
Ripple effect in cocos2d v3.5
Problem with metaball shader from cc2d shader cookbook
[Resolved] AdMob to replace iAd [work and Sample code ]
Build size: release is bigger than debug
Cocos2d loads ipadhd files on the iPhone6+?
Draw Circle line with texture
How can I get back a clippingnode in cocos2d v 3.5
Weird behavior with positioning CCSprite child?
-iphone5hd prefix support in 3.5
Is there any obj-c open source snake game?
LoopingMenu on 3.5
CCNode touch, contentSize and anchorPoint
What is the most stable version to use Objc today?
Where did CCParticleSystem go in 3.5?
Converting the project to c++
Disable auto-batching, use batchnode in 3.4
Pull requests on cocos2d-iphone-classic just sitting there?
Old Cocos2d game multitouch not working on iOS 8 and above
Assertion failure when I lock my screen during gameplay
(Solved) Crash when I tap the screen during added layer's animation
Problem with fast moving game
[Resolved] 3.5 Crash, but old version no (custom CCButton)
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