How to create like Water moving mechanism in Cocos2d with Chipmunk or Box2D?
Is there a "isTouchingSomething" type property
applyImpulse on CCSprite not making realistic moves
Collision not resolving, or callback repeatedly being called
Collision Category/Mask example?
Spine animations + physics
How to override velocity function in Cocos2D v3?
How to change the direction after collision occur between two sprites
CCPhysics API Progress
Transform bodies into jelly?
The shape of a circular body
Box2d Body twice the size in retina
When to safely remove CCSprite having CCPhysicsBody from CCPhysicsNode
Detect child nodes from Parent Node in cocos2d v3.1 box2d?
How to detect collision is done (CCPhysicsCollisionDelegate/totalKineticEnergy might not work)
Cannot see debugDraw on Sprite created with bodyWithPolylineFromPoints:?
[SOLVED] ASSERT "Should be kinematic" in CCPhysicsNode.m::fixedUpdate
CCPhysicsJoint collideBodies default value
Detect child nodes from Parent Node in cocos2d v3.1 box2d
Problem with positioning node with body
Cocos2d 3.1: Accessing cpShape info
Create a PhysicsBody w.r.to the Image?
Changing the collision body for a sliding effect?
Chipmunk vs Box2D in Cocos2D
Fix the position of Label on (root node)CCPhysicsBody?
Soft Body Physics Engine
Problem with Simple Collision detection in COCOS2D v3?
Cocos2d with Box2D - jerky movement
How can I make a rope?
Apply force to sprite
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